Sales+streaming figures based on certification alone. * Sales figures based on certification alone. Lucy Wang, writing for Time, wrote that the song is a "crooning, bittersweet anthem" and "a celebration of the British boy band’s five-year journey alongside its fans". Brittany Spanos of Rolling Stone wrote that the group went "rootsy" with the song, while adding that "the quartet harmonize above acoustic guitars and hand claps" and that "the boy band's latest veers sharply from the more anthemic, arena rock sounds of their most recent singles". Brennan Carley, writing with Spin, wrote that "utilizing hand claps, acoustic guitar, and Harry Styles' sweet, standout harmonizing, the song's proof that each of the remaining four 1D singers will be just fine on their own". Madeline Roth of MTV News commented, "littered with hand claps and campfire singalong vibes, "History" is both nostalgic and forward-looking at the same time" and that "the song is "the perfect goodbye to their fans". "History" was the last song released before the band's end ![]() ![]() Director Winston said, "The ending wasn't supposed to look like they're just walking off in different directions, it was kind of like a 'see you in a bit, guys.'" In 2017, the deleted clip was unveiled online. The video ends as the band walk off in separate directions it was later confirmed that the band were originally supposed to run back together. It features clips of the band throughout the years, highlighting their tours and personal anecdotes and including clips of former member Zayn Malik. The music video, directed by Ben Winston, was released on the band's Vevo channel, via YouTube, on 26 January 2016. The song was released by Syco Music on 6 November 2015 and served as the band's last single before their hiatus. after the commercial success that followed the band's performance on the finale of British The X Factor. The song was chosen as the third and final single from Made in the A.M. ![]() It is a jaunty acoustic singalong that closes the album's standard edition and was composed in G-flat major with a tempo of 88 beats per minute and a time signature of 12 “History” was written by members Liam Payne and Louis Tomlinson, along with Wayne Hector, Ed Drewett and the band's regular collaborators Julian Bunetta and John Ryan.
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Whether or not the $27 million five-day gross puts it in that catagory remains to be seen. Every film that Tom Cruise has opened to at least $24 million has grossed at least $100 million. Where the film goes from here is an open question. As for Cameron Diaz, this is actually her largest opening for a live-action picture sold on her drawing power that wasn't a Charlie's Angels picture (it's her tenth-biggest opening and her seventh-biggest live-action opening). In other words (as I said previously), all opening the film on Wednesday accomplished was to knee-cap the Fri-Sun number, as too few people needed to see the film right away ( low Wednesday and Thursday box office), but just enough saw it quickly to keep the three day number on the lower-rungs of Tom Cruise's mainstream openings. ![]() That gives the film $27.8 million since it opened on Wednesday. Tom Cruise and Cameron Diaz scored third place, as Knight and Day opened with $20.5 million. Audiences have no problem with sequels and what-not, as long as they are this good. It won't be the number one film in America for long, as Twilight Saga: Eclipse is opening this Wednesday, but the Pixar masterpiece is almost certain to become the year's highest-grossing film in America in just a few weeks. With sustained weekday numbers and a hold such as this, the film could theoretically cross $300 million by the end of the long Fourth-of-July weekend. With $226 million so far, the film has the seventh-largest ten day total ever, and the the third-biggest such total for a film not aided in any way by a holiday weekend in those first ten days (behind Spider-Man 3 at $240 million and The Dark Knight at $313 million). The film crossed $200 million on Saturday (nine days), which is the eighth-fastest on record and the fourth-fastest such dash that did not involve a holiday weekend boost. And, at a second-weekend drop of 46.5%, it's the fourth-smallest drop for a film opening to over $100 million. That's the seventh-biggest second-weekend take in history, and the very largest non-opening weekend for a 'part 3' ever. Today, the third Toy Story picture has taken in $59 million on its second weekend. Ten-and-a-half years ago, Toy Story 2 opened with $57.3 million over Fri-Sun portion of Thanksgiving weekend, which was the third-biggest Friday-to-Sunday take on record (behind Star Wars Episode One: The Phantom Menace at $64 million and The Lost World: Jurassic Park at $72 million). ![]() ![]() ![]() Strategy name: the marked of Kane EMP rush. once all their harvesters are taken out, attack the power plants to cut off the defense power, and then the war factory, attack the other structures with your remaining attack bikes and if you loose them all make sure that you are preparing a second attack back at your base, the second attack should comprise of tier 2 units and should finish the attack if they haven't surrendered already from lack of credits. Be patient while these basic vehicles build and while you are waiting place some more anti vehicle infantry around your main tiberium field being careful not to let your credits hit 0 and send some scouts into the enemy base to try and find a part of the base that your basic vehicles can enter without sustaining too much damage, once the basic vehicles are done building, select them all and allocate them to team 1 (ctrl + 1) and rush them into the enemy base making sure that they all stay together, enter the part of the base that you had scouted earlier and go straight for the harvesters, if your opponent is NOD then you may have to look around because they have the stealth ability. as soon as the war factory is done, deploy it and build a harvester, after the harvester is created build 8 basic vehicles. To start off with build a power plant, then barracks and a refinery, while that is building, build and deploy an anti infantry defense on the route that you think is most likely for the enemy to take, and train a few basic infantry and place them around your base to kill any scouts that the enemy may have sent, after your refinery is built, start constructing a war factory, put up a couple more anti infantry defenses and train some anti vehicle infantry and place them near your main tiberium field to protect your harvesters from an attack. Strategy name: the basic attack bike / pit-bull / seeker rush for faction/s: all difficulty: 3/10 type: rush this strategy requires speed, so make sure that you are quick, this also works best on games with low starting credits. |
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